From DisneyResearchHub. We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball’s motion as it approaches the catcher. The predictive assistance visualizations effectively increases the user’s senses but can also alter the user’s strategy in catching.
The virtual reality industry is still in its infancy, with just over two million headsets expected to be sold this year. But one MIT startup believes this cutting-edge technology is the perfect fit for seniors. Michelle Miller witnessed the unexpected pairing at one Massachusetts senior community. From CBS This Morning.
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